Battlestate Games hat im offiziellen Forum von Escape from Tarkov verkündet, dass am heutigen Dienstag, 30. März 2021 das Update 0.12.10 veröffentlicht wird. Es soll im Hardcore-Shooter u.a. die Lautstärke des Regens um 30% reduzieren und das Leben mit neuen Gegenständen wie Wasser-Notrationen oder Erste-Hilfe-Kits erleichtern. Hier die vorläufigen offiziellen Patch-Notes; die Links zu den Übersetzungen finden sich hier:
„Preliminary patch notes for the 0.12.10 patch!
- New voices for scav bosses (Reshala, Sanitar and Gluhar)
- New actions and conditions of Scavs and sounds for them
- New clothing for USEC, BEAR and Scavs
- Emergency water ration
- Hemostatic tourniquet CAT
- AFAK personal tactical first aid kit
- STM-9 pistol caliber carbine
- PL-15 pistol
- New gun parts
- UVSR Taiga-1 Special melee/tool
- New filter for the stash „items found in raid“
- Sorting of quests by current location
- The message „Item already purchased“ has been moved to notification
- When you double-tap the „voiceline“ key, aggressive phrases will be played (as in combat)
- When placing a new offer, the item selection window appears to the left
- Experience category icons on the post-raid screen
- The Steam Audio option is back after fixes
- The Fence’s offers are no longer displayed in the flea market
- Rain sound is now 30% quieter
- Reduced Strength and Endurance bonuses
- Adjusted player spawns on Customs
- Increased „Hideout Management“ levelling speed if „Solar Batteries“ block is built
- Simplified the Attention skill progression
- Simplified the Mag drills skill progression
- Missing items from the Scav after the end of a raid, if at this point there was a game update or the backend was unavailable for other reasons
- High volume breathing of some BEAR and USEС voices
- One of the bugs with grenades explosion without sound and explosion effect
- The lightning issue when spawning on Interchange
- Empty quick healing screen
- Error 228, if filter end while crafting purified water
- Resetting the progress of the „Mag drills“ skill after leaving a raid
- Inability to load into the game if you take in a raid a lot of maps with tags
- Reset the selected character customization lower to the standard
- Car extract sometimes failed to trigger at the end of the exfil timer
- Difference in the time flow of the Hideout generator
- Playing the sound of a distant gunshot while the shooter is in close proximity to the player
- Bots not spawning in the Factory offline in Horde mode
- Various places on locations where it rained indoors
- Ability to save the preset if there are critical parts missing on it
- The player received an outdated invitation to the group after restarting the client
- Missing shadows on Factory after the reconnect
- Currency conversion error in the client (when exchanging currencies on the client, the resulting amount was shown slightly less than necessary)
- Availability of container sorting on screens where it should not be
- Examining an item on the Scav’s item transfer screen did not work if the item is on the Scav
- Sounds of falling casings and ricochets of bullets were audible for players in the bunker from outside the area on the Reserve location
- Inability to insure a Cultist knife
- Lack of localization of firing mode in a raid
- Looking for notes in a player’s profile
- Various minor adjustments to the locations
- Various minor bugs
- Various network errors
- Other errors (spamming errors, critical errors that cause crashes and disconnects, errors 228, etc.)
- Bots on the move now shoot even less accurately than bots that are stationary.
- Changed the parameters of the effect of bushes on the visibility of bots (bots now see worse)
- Slowed down the reaction of normal bots when detecting the player
- Changed parameters of player tracking at the last point (bots follow the point less)
- The maximum enemy detection radius of bots has been reduced
- Bots now do not fire while changing position to prone
- Fixed bosses spawn when they could appear without guards
- Fixed behavior when the boss did not attack an enemy in offline mode
- Fixed sniper bots spawn
- Various server bugs related to bots
- Czech translation can be found here, thanks to the work of our moderator and sherpa @ErrorCZE
- Italian translation can be found here, thanks to the work of our emissary @ZioEnzo
- Persian translation can be found here, thanks to the work of our sherpa @Ewalker_Duty
- Estonian translation can be found here, thanks to the work of our emissary @MrM3atball
- German translation can be found here, thanks to the work of our emissary @PIK
- Dutch translation can be found here, thanks to the work of our emissary @Kaano
- Portuguese translation can be found here, thanks to the work of our moderator and emissary @Alexandre_5
- French translation can be found here, thanks to the work of our emissary and wiki specialist @titi4600
- Arabic translation can be found here, thanks to the work of our emissary @FlokiiiMVP
- Turkish translation can be found here, thanks to the work of our veteran emissary and support specialist @Dimitri468
- Hungarian translation can be found here, thanks to the work of our emissary @Settenke
- Chinese translation can be found here, thanks to the work of our Chinese community manager @Mage_Elminster
- Spanish translation can be found here, thanks to the work of moderator and emissary @andresto“
Eine kurze Geschichte der Videospiele

Einige neue Features haben die mit Absicht nicht aufgelistet, was bist jetzt aufgefallen ist man kann sich in Büschen nicht hinlegen, nicht sprinten und wird deutlich langsamer.
So kannst Du Maps lernen, Bots studieren usw.
Ich bin von dem Spiel total angetan als Konzept, aber als neuer Spieler ist es einfach ultra brutal schwer. Nicht nur sich erstmal überhaupt mit den Spielmechaniken vertraut machen und Karten kennenlernen, sondern die Tatsache dass man sofort und immer im Multiplayer ist. Ich würde mir tatsächlich auch einen Noob-Modus wünschen der sich rein nur mit AI-Gegnern abspielt damit man ein bisschen entspannter sich auf den Karten bewegen und diese kennenlernen kann. Auch finde ich den Timer etwas unnötig der keinen sofortigen Neustart nach dem Tod zuläßt. Das deht die Wartezeit unnötig. Also wenn der Entwickler das mal implementieren würde dann hätte ich eher Anreiz da Zeit reinzustecken. So wie es aber im Moment ist, bin ich einfach ein sitting duck und die Male dass ich gestorben bin habe ich noch nicht einmal den Gegner gesehen.